Friday, June 10, 2011

Week 5: Chrome Shader

Chrome Shader

The Chrome Shader exercise was and interesting and important one as it not only teaches us how to render an object, but how to make it look realistic (to a certain extend). Along with the Dice exercise, this is done in the school lab and i do not have many screenshots of the process of making the final outcome.

Final Outcome

This was before rendering...

This was after rendering without ray-tracing on...


And this is after rendering with ray-tracing on...

Reflection

As clearly shown, ray-tracing plays a huge role in the rendering of a reflective item but not much was elaborated on it. I have played around with the various options such as eccentricity and it really does affect the outcome of the rendered image.
The video was tiring and difficult(correct word to use?) to watch as i could neither playback nor fast forward it and had to play it over and over again if I missed a tiny detail. But in overall, this exercise definitely change how I will model and render my models from now on.

References
Other than the video posted on OLIVE, i had help from my teacher and classmates as this was done entirely in school.

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