Friday, July 22, 2011
Week 13: Mech Arm
Wednesday, July 20, 2011
1) Do you need to be able to draw well to create good 2D animation? Explain your view.
Yes, I do believe that we need to be able to draw well to create a good 2D animation. I find that we need to be able to draw the frames to be as smooth as possible compared to the previous frames
2) Do you need to be able to draw well to create good 3D animation? Explain your view.
On the other hand, I do not thing that drawing affects 3D animation THAT much. You still need to know how objects and living thing move and react to other objects and that affects how you animate 3D. However, you do not need to draw in 3D (or at least not now) and hence a lesser importance of it compared to 2D.
3) What do you think would separate a piece of poor animation from a piece of good animation? In other words, how would you go about deciding if a piece of animation is good or bad?
I would see the distance in each frames and how realistic they look like.
4) In 2D animation, you need to be very aware of timing at a frame by frame level, using timing charts and other techniques - but for 3D animation, this is handled using the graph editor, which is more concerned with manipulating rates of change over time.
Does this affect how you approach your animation work? Explain.
It would make working on animation much easier and precise.
5) Give a brief critique of Maya as an animation tool. Don't just say Maya makes animation difficult, or easy, or that you need to learn a lot of stuff to use Maya - explain what Maya does well and not so well in terms of creating animation.
I do not know how to answer this question as I have not used any other 3D animation platform and cannot compare. I am personally fine with using Maya now ^^
Week 12: 3 Balls Bounce
This video shows my work for the three bouncing balls. The grey ball is a regular basketball, the orange ball is a ping pong ball and the shiny metal ball is a .......... shiny metal ball!
This animation was particularly hard and I don't know why! I think it was probably the weight and the timing of each ball that makes it difficult. I guess this was a good workout exercise =p
Friday, July 8, 2011
Week 11: Squash and Stretch
Week 11: Animation 3D
Thursday, July 7, 2011
Week 10: 2D animation (Pencil)
Week10: Animation Visualisation
Staging: No clear if there is a staging in the video.
- Follow through and overlapping action: Follow through and overlapping action of the hoodie string worn by one of them.
- Slow in and slow out + Timing: When launching themselves into the air, the Slow in and Slow out and Timing principles are executed, showing the weight and acceleration of their movements.
- Arcs: No arc is displayed.
- Secondary Action: While in the jump, the Secondary Action of their facial expressions can be seen
- Exaggeration: None displayed:
- Solid drawing: Not sure this applys to real-life videos but I would say not.
- Appeal: The two of them! haha
- Exercise 3
- http://www.youtube.com/watch?v=9z36WDj2PcU (Halo 3 trailer)
- Staging - Shots and bullets fly through the sky showing that the character is in a war zone.
- Anticipation- In the video, the character seems to be looking for something until the camera shows the helmet. This shows anticipation of picking up the helmet.
- Follow through and overlapping action - When the character tries to get up and places his hand on the ground for support, his head nods downwards which gives the feel of him trying to hold himself up.
- Exaggeration - Explosion of AWESOME proportions
If you watch the entire video, other principles of animation like Secondary actions and Solid drawing are made very prominent throughout the video. This exercise is a very important exercise for all students learning animation and they are the fundamentals for making animation. I hope to learn more about it throughout the course and hopefully produce an EPIC animation!! =)))