Friday, July 8, 2011

Week 11: Squash and Stretch


First i created the ball and the squash handle. Then i dragged both of them under the translate_ball_gp.


I then locked all the other values which will not be used for safety pre-cautions. These is done to all objects in the group.


The Factor of the squash_handle affects how the ball is squashed or stretched. A positive value stretches the ball while a negative value squashes it.


Set the Frame Per Second to Real-time[25fps] .....


Adjust how to ball hits the ground and bounces up at the Graph editor and after other changes....


VOILA!!!

Another great exercise to improve our animation skills. This exercise is an essential part in animation as it teaches us how to create one of the most important principle of animation. Of course this alone it not alot compared to the industry but still... alot learnt from this exercise ^^

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