Thursday, February 16, 2012

Assignment Part 1


When starting this assignment, I followed the 3 steps in animating. First was setting the keyframes at the extreme poses. Then adjust the timing of the animation and finally tweaking the graph editor. I used the walk cycle image found online to key my poses for the legs, feet, arms and waist. One important part of the walk cycle is knowing that the body also moves up and down instead of just moving forward. The waist has to also tilt down towards the leg that has taken a step. Another area to pay attention to is the Toe, Foot and Ball Roll attributes. For each step, these attributes need to be adjusted to make the feet look realistic.

  

After finishing the legs and waist, I moved on to the arms and shoulders. Even though it is difficult to see, the shoulders in the animation are actually rotating on both the y-axis and z-axis (check the graph editor if not visible). The reason why I only rotated them slightly is because I use myself as a reference and realized that people only move their shoulders slightly when walking. The shoulder like the waist, stoops slightly to the leg that has taken a step.


The arms are particularly different as swaying it back and forth moves both the arm joint and elbow joint.  When the forward arm is at it’s extreme, it stays in the air for a split second before swinging back. The elbows also bend when the forward arm reaches it’s extreme.

After completing the body, I animated the head to rotate left and right so that the eyes would give the head some realism of movement

.

No comments:

Post a Comment