When starting this assignment, I followed
the 3 steps in animating. First was setting the keyframes at the extreme poses.
Then adjust the timing of the animation and finally tweaking the graph editor.
I used the walk cycle image found online to key my poses for the legs, feet,
arms and waist. One important part of the walk cycle is knowing that the body also
moves up and down instead of just moving forward. The waist has to also tilt
down towards the leg that has taken a step. Another area to pay attention to is
the Toe, Foot and Ball Roll attributes. For each step, these attributes need to
be adjusted to make the feet look realistic.
After finishing the legs and waist, I moved
on to the arms and shoulders. Even though it is difficult to see, the shoulders
in the animation are actually rotating on both the y-axis and z-axis (check the
graph editor if not visible). The reason why I only rotated them slightly is
because I use myself as a reference and realized that people only move their
shoulders slightly when walking. The shoulder like the waist, stoops slightly
to the leg that has taken a step.
The arms are particularly different as
swaying it back and forth moves both the arm joint and elbow joint. When the forward arm is at it’s extreme, it
stays in the air for a split second before swinging back. The elbows also bend
when the forward arm reaches it’s extreme.
After completing the body, I animated the
head to rotate left and right so that the eyes would give the head some realism
of movement
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