





I find my animation to be quite well refined besides some improvements which could be done. My animation in overall is not a fast-paced animation. Toby is reluctant in doing his job and this affects his movement heavily.
One major improvement that could be done is the movement of the head WITH the box to give more emotion in the animation. I have tried for literally hours, even with help from my friends who managed to do it and yet still failed. I have tried parenting it, using both orient and parent constraints and changing the pivot point of the box, but to no avail. That is the part of the animation which I felt can be improved on.
The most difficult part in my animation is the last part where the crane becomes dizzy after spinning. Since I could not move the crane head with the box, I have to coordinate my arm control and swivel base to make the dizzy movement. A LOT of time was spent on the graph editor smoothening the movement and that part alone was a killer. But I still made it =)
Now for some animation principles….
Squash and stretch
I did not use squash and stretch as everything in the animation is solid. The crane is metallic and I COULD give the box a squash and stretch, but I want it to have a “heavy” feel.
Anticipation
Anticipation can be seen in my animation when the crane prepares to hit the boxes. We can see that Toby builds up a momentum before hitting the box.
Follow through and overlapping action
This principle is important when it comes to giving something a personality. I have applied this principle when the crane smashes through the boxes and becomes dizzy. I do not want my animation to have an overwhelming ‘mechanical’ feel.
Timing
I find timing to be the most important principle to make animations human-like. A character that is frantic will have their keyframes closer than a character with a sad “aura” around it. Timing can be done more precised with the help of the Graph editor. I have used the Graph editor extensively for many principles besides timing.



1) Do you need to be able to draw well to create good 2D animation? Explain your view.
Yes, I do believe that we need to be able to draw well to create a good 2D animation. I find that we need to be able to draw the frames to be as smooth as possible compared to the previous frames
2) Do you need to be able to draw well to create good 3D animation? Explain your view.
On the other hand, I do not thing that drawing affects 3D animation THAT much. You still need to know how objects and living thing move and react to other objects and that affects how you animate 3D. However, you do not need to draw in 3D (or at least not now) and hence a lesser importance of it compared to 2D.
3) What do you think would separate a piece of poor animation from a piece of good animation? In other words, how would you go about deciding if a piece of animation is good or bad?
I would see the distance in each frames and how realistic they look like.
4) In 2D animation, you need to be very aware of timing at a frame by frame level, using timing charts and other techniques - but for 3D animation, this is handled using the graph editor, which is more concerned with manipulating rates of change over time.
Does this affect how you approach your animation work? Explain.
It would make working on animation much easier and precise.
5) Give a brief critique of Maya as an animation tool. Don't just say Maya makes animation difficult, or easy, or that you need to learn a lot of stuff to use Maya - explain what Maya does well and not so well in terms of creating animation.
I do not know how to answer this question as I have not used any other 3D animation platform and cannot compare. I am personally fine with using Maya now ^^
This video shows my work for the three bouncing balls. The grey ball is a regular basketball, the orange ball is a ping pong ball and the shiny metal ball is a .......... shiny metal ball!
This animation was particularly hard and I don't know why! I think it was probably the weight and the timing of each ball that makes it difficult. I guess this was a good workout exercise =p




